[![变色](www.xycs1.top "变色")](http://124.222.228.162/imge/1.jpg "变色")

 

import java.awt.BorderLayout;

 

import java.awt.Color;

 

import java.awt.Dimension;

 

import java.awt.GridLayout;

 

import java.awt.event.ActionEvent;

 

import java.awt.event.ActionListener;

 

import javax.swing.JButton;

 

import javax.swing.JFrame;

 

import javax.swing.JLabel;

 

import javax.swing.JOptionPane;

 

import javax.swing.JPanel;

 

/**

 

 * 开窗户游戏。当你点击游戏界面中的一个正方形按钮时, 它周围的正方形按钮的颜色就会发生变化,当全部正方形按钮的颜色变为一色时,你就胜利了

 

 */

 

public class 变色方块 {

 

    public static void main(String[] args) {

 

        JFrame frame = new JFrame("开窗户游戏");

 

        frame.getContentPane().add(new MainPanel());

 

        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

 

        frame.pack();

 

        frame.setVisible(true);

 

    }

 

}

 

/**

 

 * 主面板

 

 */

 

class MainPanel extends JPanel {

 

    SquarePanel pc = new SquarePanel();

 

    ControlPanel ps = new ControlPanel(pc);

 

    public MainPanel() {

 

        this.setLayout(new BorderLayout());

 

        this.add(pc, "Center");

 

        this.add(ps, "South");

 

    }

 

}

 

/**

 

 * 方块的面板

 

 */

 

class SquarePanel extends JPanel {

 

// 包括25个窗户按钮

 

    JButton[] winbutton = new JButton[25];

 

    Color c;

 

    public SquarePanel() {

 

// 面板采用网格布局管理器

 

        this.setLayout(new GridLayout(5, 5));

 

        for (int i = 0; i < 25; i++) {

 

            winbutton[i] = new JButton();

 

            winbutton[i].setActionCommand(String.valueOf(i));

 

// 获得默认颜色

 

            c = winbutton[i].getBackground();

 

            winbutton[i].addActionListener(new OpenWindowListener());

 

            this.add(winbutton[i]);

 

        }

 

// 面板大小值为300*300

 

        this.setPreferredSize(new Dimension(300, 300));

 

    }

 

    /**

 

     * 单击一个窗户按钮时引起开窗户事件

 

     */

 

    class OpenWindowListener implements ActionListener {

 

        public void actionPerformed(ActionEvent a) {

 

// 获取被点击窗户的ID

 

            int x = Integer.parseInt(a.getActionCommand());

 

// 设置被点击窗户被选。

 

            select(x);

 

// 判断是否胜利

 

            isWin();

 

        }

 

// 当一个窗户被选中时进行的操作。需要改变周围窗户的颜色。

 

        private void select(int x) {

 

            if (x == 0) {

 

                changeColor(winbutton[x]);

 

                changeColor(winbutton[x + 1]);

 

                changeColor(winbutton[x + 5]);

 

            } else if (x > 0 && x < 4) {

 

                changeColor(winbutton[x]);

 

                changeColor(winbutton[x - 1]);

 

                changeColor(winbutton[x + 1]);

 

                changeColor(winbutton[x + 5]);

 

            } else if (x == 4) {
                changeColor(winbutton[x]);
                changeColor(winbutton[x - 1]);
                changeColor(winbutton[x + 5]);
            } else if (x == 20) {
                changeColor(winbutton[x]);
                changeColor(winbutton[x - 5]);
                changeColor(winbutton[x + 1]);
            } else if (x == 24) {
                changeColor(winbutton[x]);
                changeColor(winbutton[x - 5]);
                changeColor(winbutton[x - 1]);
            } else if (x > 20 && x < 24) {
                changeColor(winbutton[x]);
                changeColor(winbutton[x - 5]);
                changeColor(winbutton[x - 1]);
                changeColor(winbutton[x + 1]);
            } else if (x % 5 == 0) {
                changeColor(winbutton[x]);
                changeColor(winbutton[x - 5]);
                changeColor(winbutton[x + 1]);
                changeColor(winbutton[x + 5]);
            } else if (x % 5 == 4) {
                changeColor(winbutton[x]);
                changeColor(winbutton[x - 5]);
                changeColor(winbutton[x - 1]);
                changeColor(winbutton[x + 5]);
            } else {
                changeColor(winbutton[x]);
                changeColor(winbutton[x - 5]);
                changeColor(winbutton[x - 1]);
                changeColor(winbutton[x + 1]);
                changeColor(winbutton[x + 5]);
            }
        }
// 改变周围颜色函数。
        private void changeColor(JButton winbutton) {
// 如果窗户的颜色是初始颜色,则变成白色。
            if (winbutton.getBackground() == c) {
                winbutton.setBackground(Color.white);
            } else {
// 如果窗户的颜色不是初始颜色,则变成初始颜色
                winbutton.setBackground(c);
            }
        }
// 判断是否胜出
        private void isWin() {
            int a = 1;
// 当25个窗户都变成白色时,获胜
            for (int i = 0; i < 25; i++) {
                if (winbutton[i].getBackground() == Color.white) {
                    a++;
                }
            }
            if (a > 25) {
                JOptionPane.showMessageDialog(null, "恭喜过关");
            }
        }
    }
}
/**
 * 控制面板
 */
class ControlPanel extends JPanel {
    JLabel label = new JLabel("开窗户游戏");
// 游戏重新开始按钮
    JButton restart = new JButton("重置");
    SquarePanel pc;
    /**
     * 构造函数,参数为待控制的窗户面板
     */
    public ControlPanel(SquarePanel pc) {
        this.pc = pc;
        restart.addActionListener(new Reset());
        this.add(label);
        this.add(restart);
    }
    /**
     * 重设窗户面板,将所有窗户变成初始颜色
     */
    class Reset implements ActionListener {
        public void actionPerformed(ActionEvent a) {
            for (int i = 0; i < 25; i++) {
                pc.winbutton[i].setBackground(pc.c);

            }
        }
    }
}